LEAVING THE GAME
Initiator Method
Completion 2007
Description Machinima technology has become a staple in video game production. This form of digital storytelling is where 3D video game worlds are adopted as virtual casts and sets. The AFI Digtial Content Lab machinima series, “Leaving the Game” asked the question: “Can a game engine be used to generate a fully leaned back experience in the form of a linear narrative series?” The team of mentors answered by creating a 6-minute pilot episode that can be rendered on the fly, allowing playback to be completely personalized based on the viewer. In the series, Amber is an assassin turned civilian who is being chased down by former employers. A unique viewer experience is created with product placements on the sets, the language the characters use and even the maturity rating. The sets used in “Leaving the Game” were built in the Half-Life game environment where they can exist for use and re-use depending on the nature of each episode.
Mentors Cartoon Network New Media: Ross Cox, Jinny Jung; Kuma Reality Games: Keith Halper, Dante Anderson, Keith Blanchard, Vadim Godzhinsky; Short Fuze Limited: David Bailey, Matt Kelland; Stage Nine/Walt Disney Company: Damon Berger; IBM Corporation: Paul Ledak, Boas Betzler, Peter Finn; Method: John Gilles; Xbox Live Global Markets: Scott Nocas; Georgia Institute of Technology: Michael Nitsche; Furnace Media: Ethan Vogt; Consultants: Gregg Lichtenstein, McKenna Rowe, Tom Sicurella.
Platform Xbox, PC, TV
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