2004 Productions

DINOSAUR HIGHWAY (The Science Channel)
Steve Burns, John Herne, Wyatt Channell

Primary Platform: Windows Media Center

Production Goal: DINOSAUR HIGHWAY is a revolutionary new programming concept where an MMRPG (massively multiplayer role-playing game) merges with television. In the prototype for Science Channel's proposed show called DINOSAUR HIGHWAY, players control a pack of dinosaurs in an interactive environment and try to ensure the survival of the pack in the face of various challenges, such as changing environments, natural disasters and attacks from predators. Players earn a ranking for their dinosaur pack based on the lifespan and composition of the pack.

This companion prototype for a Science Channel series is a PC-based game experience that runs on Microsoft's Windows XP Media Center Edition. The game would require a base of players with Internet connectivity as well as a centralized server that could generate real-time images of the gaming world.

PRODUCTION TEAM
DESIGN
Meteor Studios:
Patrick Grey

DEVELOPMENT
LVL Studio:
Alain Valois, Stephen David Wark

LINE PRODUCER
Tim Shey, Proteus

OTHER MENTORS
Shelly Palmer
Tracy Fullerton
Terry Borst
Doug Stark
New York Institute of Technology: James Fauvell

AFI-CPB Fellowship Recipient
Jack Abrams,
Milwaukee Public Television

AFIeTV
Marcia Zellers
Erin Flood

 

 

Contact AFI Digital Content Lab at (323)-856-7886 or digitalcontent@AFI.com