2004 Productions
DINOSAUR HIGHWAY (The Science Channel)
Steve Burns, John Herne, Wyatt Channell
Primary Platform: Windows Media Center
Production Goal: DINOSAUR HIGHWAY is a revolutionary new programming concept where an MMRPG (massively multiplayer role-playing game) merges with television. In the prototype for Science Channel's proposed show called DINOSAUR HIGHWAY, players control a pack of dinosaurs in an interactive environment and try to ensure the survival of the pack in the face of various challenges, such as changing environments, natural disasters and attacks from predators. Players earn a ranking for their dinosaur pack based on the lifespan and composition of the pack.
This companion prototype for a Science Channel series is a PC-based game experience that runs on Microsoft's Windows XP Media Center Edition. The game would require a base of players with Internet connectivity as well as a centralized server that could generate real-time images of the gaming world.
PRODUCTION TEAM
DESIGN
Meteor Studios:
Patrick Grey
DEVELOPMENT
LVL Studio:
Alain Valois, Stephen
David Wark
LINE PRODUCER
Tim Shey, Proteus
OTHER MENTORS
Shelly Palmer
Tracy Fullerton
Terry Borst
Doug Stark
New York Institute of
Technology: James
Fauvell
AFI-CPB Fellowship
Recipient
Jack Abrams,
Milwaukee Public
Television
AFIeTV
Marcia Zellers
Erin Flood
Contact AFI Digital Content Lab at (323)-856-7886 or digitalcontent@AFI.com
|